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WORLD / 001

THE THREE REALMS

WORLD

Myth did not vanish. It acquired new energy, cities and wars. Follow the order of the Three Realms into Xiao Ling's world.
01 / REALMS

REALMS

The Three Realms are not equal worlds. They form an order of dependence, consumption and resistance.

REALM / 001

Divine Realm

The upper realm sustains its civilization by consuming spiritual energy drawn from the Spirit Beast Realm.

INDEXED
REALM / 002

Spirit Beast Realm

An independent dimension inhabited by spirit beasts, with natural spiritual energy far denser than in the Human Realm.

INDEXED
REALM / 003

Human Realm · Eldana

Home of human civilization—and the lowest, harvested link in the food chain binding the Three Realms.

INDEXED
02 / CIVILIZATIONS

CIVILIZATIONS

CIVILIZATION / 001

Human Civilization

A civilization shaped by spiritual energy, royal institutions and mecha technology.

CIVILIZATION / 002

Spirit Beast Civilization

A civilization of spirit-beast clans, tribal alliances, summoning contracts and natural spiritual energy.

CIVILIZATION / 003

Divine Civilization

A civilization commanding high-order spiritual energy, spacetime technology and interstellar fleets.

03 / LOCATIONS

LOCATIONS

LOCATION / 001
KINGDOM

Kingdom of Osterwald

A major Human-Realm power and its principal political and economic center.

Capital of AntalisRoyal Institute of Spiritual EnergyInland Sea Subterranean ArsenalRoyal Treasury
LOCATION / 002
CITY

Ditesi City

A center of spiritual-energy industry, entertainment and forces operating beyond the law.

Yehui TowerNikaido EstateAncient Spiritual ArchiveSpiritual-Energy Black Market
LOCATION / 003
CITY

Mile City

A center of underground trade and debt in the Human Realm, and the stronghold of the Zha Hujie Family.

Linlang Beauty NightclubUnderground ArenaSpiritual Narcotics Workshop
LOCATION / 004
SPIRIT BEAST LANDMARK

Kesi Snow Mountain

A major snowbound region of the Spirit Beast Realm.

LOCATION / 005
DIVINE TERRITORY

Abyss of the Spirit Domain

The Divine Realm's highest seat of power, commanding spacetime and high-order spiritual energy.

Star Alliance CommandArchbishop Karen's StudySpiritual-Energy Prison
LOCATION / 006
CROSS-REALM REGION

Interstellar Cross-Realm Expanse

An expanse of interstellar city-states, energy mines and forbidden ancient-mecha sites.

Interstellar City-StatesEnergy MinesForbidden Ancient-Mecha Sites
LOCATION / 007
SUMMONING DOMAIN

Spirit Beast Sanctuary

An independent domain where high-order creatures and summoning gates are concentrated.

LOCATION / ELDANA
WORLD LOCATION

ELDANA

The principal continent of the human realm, setting for Osterwald and its cities.

LOCATION / ANTALIS
WORLD LOCATION

ANTALIS

Capital of the Kingdom of Osterwald.

LOCATION / SPIRIT-BEAST-REALM
WORLD LOCATION

SPIRIT-BEAST REALM

An independent dimension inhabited by spirit creatures, with natural spirit-energy concentration one hundred times that of the human realm.

LOCATION / REALM-GATE
WORLD LOCATION

REALM GATE

A named gateway landmark of the spirit-beast realm.

LOCATION / BEAST-TEMPLE
WORLD LOCATION

CREATURE TEMPLE

A named temple landmark of the spirit-beast realm.

LOCATION / ROYAL-RESEARCH-INSTITUTE
WORLD LOCATION

ROYAL SPIRIT-ENERGY INSTITUTE

A named research landmark of Osterwald.

LOCATION / INNER-SEA-ARMORY
WORLD LOCATION

INNER-SEA ARMORY

The underground armory of Osterwald’s inner sea.

LOCATION / PALACE-TREASURY
WORLD LOCATION

PALACE TREASURY

A treasury landmark of Osterwald’s royal household.

LOCATION / YE-TOWER
WORLD LOCATION

YE TOWER

Ye Group’s tower in Dites City.

LOCATION / NIKAIDO-MANOR
WORLD LOCATION

NIKAIDO MANOR

A named manor landmark of Dites City.

LOCATION / ANCIENT-ENERGY-LIBRARY
WORLD LOCATION

ANCIENT ENERGY LIBRARY

A named archive of spirit-energy books in Dites City.

LOCATION / SPIRIT-BLACK-MARKET
WORLD LOCATION

SPIRIT BLACK MARKET

A named underground trading landmark of Dites City.

LOCATION / LINLANG-CLUB
WORLD LOCATION

LINLANG CLUB

A named nightclub landmark of Mile City.

LOCATION / UNDERGROUND-ARENA
WORLD LOCATION

UNDERGROUND ARENA

A named arena landmark of Mile City.

LOCATION / XINGCHEN-HEADQUARTERS
WORLD LOCATION

XINGCHEN HEADQUARTERS

The Xingchen Alliance’s headquarters in the Spirit Abyss.

WORLD-113
WORLD LOCATION

Antalis Theatre

Antalis Theatre

WORLD-133
WORLD LOCATION

Archbishop Kalen's Study

Archbishop Kalen's Study

WORLD-138
WORLD LOCATION

Realm of Death — Reincarnation Space

Realm of Death — Reincarnation Space

WORLD-146
WORLD LOCATION

Frozen Altar

Frozen Altar

WORLD-147
WORLD LOCATION

Lena's Homeworld — Before Destruction

Lena's Homeworld — Before Destruction

GAME / lingjing
GAME EXPLORATION SCENE

My Spirit Courtyard

Game experience · When Xiao Ling wakes, white wings brush his hand. A small house beneath the spirit tree waits for discoveries brought home.

GAME / moon-creek
GAME EXPLORATION SCENE

Moon Creek · White-wing Path

Game experience · A shallow creek divides the path. Baibai sniffs the fallen grass and waits for Xiao Ling to catch up.

GAME / spirit-forest
GAME EXPLORATION SCENE

Spirit Forest · Leaves in Mist

Game experience · The path avoids creature nests. Take only naturally fallen materials; a new glimmer moves between the trees.

GAME / beast-village
GAME EXPLORATION SCENE

Creature Realm · Travelers’ Rest

Game experience · A temporary rest stop welcomes travelers. Xiao Ling sets down supplies and asks whether anyone needs a pause.

GAME / snow-pass
GAME EXPLORATION SCENE

Kes Snow Mountains · Snowlight Pass

Game experience · Snowlight rests on white wings. Xiao Ling marks the path so the return route stays clear.

GAME / sanctuary
GAME EXPLORATION SCENE

Creature Sanctuary · Before the Gate

Game experience · Xiao Ling and Baibai stand before the summoning gate. Every descent needs enough energy for the return; different routes hold different finds.

GAME / city-street
GAME EXPLORATION SCENE

Dites · A Street under the Lights

Game experience · Streetlights reflect after rain. Xiao Ling and Baibai pass the corner as a familiar melody leaves the studio.

GAME / studio
GAME EXPLORATION SCENE

Dites · Music Studio

Game experience · Aike String practice rises and falls with a clear rhythm. Xiao Ling checks a phrase with his mentor and brings Ally his creek notes.

GAME / human-river
GAME EXPLORATION SCENE

Dites · City Riverbank

Game experience · The city grows quieter by the water. Xiao Ling clears the bank while Baibai gives an old boot a wide berth.

GAME / ye-garden
GAME EXPLORATION SCENE

Ye Group · Shared Courtyard

Game experience · The courtyard is preparing for a small gathering of works. Selena asks Xiao Ling to leave clear paths and somewhere quiet to sit.

GAME / realm-gate
GAME EXPLORATION SCENE

Realm Gate · Passage Steps

Game experience · Before crossing, Xiao Ling records equipment ownership and energy use. Ally checks the terms while Baibai sits inside the boundary.

GAME / cloud-walk
GAME EXPLORATION SCENE

Spirit Abyss · Cloud Passage

Game experience · An approved walkway stretches between clouds. Xiao Ling marks every turn and stays clear of closed areas.

GAME / phoenix-court
GAME EXPLORATION SCENE

Xingchen Alliance · Phoenix-pattern Court

Game experience · Crimson and gold remain clear on silver-white steps. Lena checks passage safety before inviting Xiao Ling to observe.

GAME / mecha-hangar
GAME EXPLORATION SCENE

Xingchen Alliance · Training Hangar

Game experience · Calibration lights wake along the rig. Xiao Ling and Mo Leiruo check the energy readings while Lena watches the shutdown boundary.

GAME / ancient-ruins
GAME EXPLORATION SCENE

Interstellar Crossroads · Ruin Observation Area

Game experience · An unfinished record waits at the approved edge. Xiao Ling and Orwen sort fragments and leave a clear boundary around the unexplored area.

04 / HISTORY

HISTORY

Major events are maintained in the interactive timeline.

05 / CULTIVATION

CULTIVATION

SYSTEM / 003

Spiritual Affinity Cycle

Fei overcomes Bo; Bo overcomes Yin; Yin overcomes Yuan; Yuan overcomes Fei.

  • Affinity suppression ranges from one- to twofold; it does not override the cost of energy conservation.
SYSTEM / 004

Spiritual Rank System

Nine ranks extend from F-class Mortal to SSS-class Fatebreaker, each divided into initial, intermediate and peak stages.

  • F Mortal → E Apprentice → D Adept → C Master → B General → A Sovereign → S Venerable → SS Anomalous Spirit → SSS Fatebreaker (English rank terms are descriptive, not official proper names).
  • Each rank has initial, intermediate and peak stages; professional ranks advance in step with spiritual rank.
SYSTEM / 007

Summoning Contracts

Contracts are ranked as temporary, formal, life-bound, clan and ancient.

  • Higher contracts demand greater daily spiritual energy.
  • A life-bound contract joins the lives of summoner and beast.
06 / PROFESSION

PROFESSIONS

SYSTEM / 005

The Three Professions

Harmonic Musicians, Three-Realm Adjudicators and Spiritual Healers form the three principal professions.

07 / TOTEM

TOTEMS

SYSTEM / 008

The Three Totems

The White-Winged Skywolf, Phoenix and Dragon are the three central totems.

08 / TECHNOLOGY

TECHNOLOGY

SYSTEM / 006

Three Interstellar Energy Sources

Azure crystal ore, nether-mist gas and primal bioenergy power the interstellar energy system.

  • Stable azure crystal ore occurs in Human Realm mines and asteroids. It underpins mecha power, cultivation and exchange, and counters nether-mist gas.
  • Volatile nether-mist gas occurs in the Beast Realm and nebulae. It fuels mecha cannons, beast bursts and arrays, and counters primal bioenergy.
  • Life-bound primal bioenergy occurs in dragon and beast regions. It supports healing, beast care and mecha endurance, and counters azure crystal.
  • The reserve is finite; artificial conversion loses 15–30 percent and forced overdraw causes backlash.
SYSTEM / 009

Mecha Operation and Limits

Personal armor and giant mecha obey limits of power, crew and damage; neither has unlimited combat output.

  • Personal smart armor is piloted by one person and powered by a micro-reactor using azure crystal and bioenergy.
  • Giant mecha are approximately 18–35 metres tall, usually require two or three operators and draw on dense nether-mist gas.
  • The Aike String can harmonize energy and calibrate power; ownership and cross-realm transit are regulated.
09 / WORLD LAWS

WORLD LAWS

SYSTEM / 001

The Three-Realm Food Chain

The gods feed on beasts; beasts feed on humankind. Only the Unbound can reverse the order.

  • The Divine Realm survives by consuming energy from the Spirit Beast Realm.
  • The Spirit Beast Realm replenishes itself by consuming energy from the Human Realm.
  • The Human Realm is treated as an energy testing ground and supply system; the Unbound seek to reverse this chain.
SYSTEM / 002

Universal Conservation of Spiritual Energy

Spiritual energy cannot be created or destroyed. It can only be extracted, converted, transferred or consumed.

  • Every overreach demands an equivalent price.
  • There is no infinite energy and no power without cost.
SYSTEM / 010

Limits of Reincarnation

Xiao Ling's cycles are linked to the ancient Kechaer coin, but cannot be activated deliberately or used to undo failure without limit.

  • The foundation records 113 cycles; memories of the first 112 are erased.
  • The ancient coin is a passive trigger, and final failure is irreversible.
10 / RUINS

RUINS

ARCHIVE LOCKED

DOORS LEFT BY THE OLD WORLD

The ruins remain silent. Their origins will emerge through the stories.

11 / SPECIAL ZONES

SPECIAL ZONES

CONTINUE EXPLORING

Every discovery opens another door.

Leave another footprint in the Three Realms.